AI Insights · Timothy · January 2023
Top 5 Boxing Games on Android in Italy Q4 2022
A review of the performance of the top 5 boxing games on the Android platform in Italy during the fourth quarter of 2022, including trends in downloads, revenue, and active users.
The fourth quarter of 2022 saw notable trends in the performance of the top 5 boxing games on the Android platform in Italy. This analysis covers weekly downloads, revenue, and active user metrics for these games, providing insights into their market dynamics. All data is sourced from Sensor Tower.
Boxing Star: Real Boxing Fight from ThumbAge Co., Ltd. showed fluctuating weekly revenue, peaking at around $512 in mid-October. Downloads varied throughout the quarter, with a significant spike to approximately 1.2K in the week of December 19. Active users exhibited a declining trend initially but saw a substantial increase to about 3.6K towards the end of December.
WWE Mayhem by Reliance Games experienced a notable increase in weekly revenue, reaching approximately $575 in the week of December 19. Weekly downloads saw a downward trend initially but recovered to around 803 by the end of December. Active users showed a steady decline from about 4.6K in late September to roughly 2K by the end of the quarter.
MMA Manager 2: Ultimate Fight from Prey Studios had a steady start with weekly revenue peaking at $310 in late October but declined towards the end of the quarter. Downloads also showed a downward trend, averaging around 183 by the last week of December. Active users decreased consistently, ending the quarter at about 835.
Real Boxing 2 by Vivid Games S.A. saw a significant increase in weekly downloads, reaching approximately 3.8K in the final week of December. Revenue peaked at roughly $228 during the same period. Active users also saw a considerable increase, peaking at around 5.6K towards the end of December.
EA SPORTS™ UFC® Mobile 2 from ELECTRONIC ARTS maintained a consistent performance with weekly downloads averaging around 2.8K throughout the quarter. Revenue showed minor fluctuations, peaking at around $140 in mid-November. Active users remained relatively stable, averaging around 6.9K.
For more detailed insights and data, visit Sensor Tower.